Category:Curses

A Curse is one of nine entities created by Falken using the Sword of Creation and Destruction. Curses are based on human souls but differ from souls in some ways. Curses have these characteristics:


 * The ability to think, process information, and arrive at conclusions.
 * The ability to exist and think without physical components.
 * The ability to choose a person as its host if that person's ideology is similar to the curse's.
 * The ability to activate and track the location of runes.
 * The ability to feel and experience emotions.
 * The ability to communicate with other curses at any time, regardless of hosts.
 * The inability to question or defy its predefined ideology.
 * The inability to exit a host as long as it is alive or intact.
 * The inability to remember previous information when its host is killed or destroyed.
 * Lack of empathy and a disregard of human morality.

Curses play a major role in shaping the geopolitical situation in the Malice world. For example, the Nature Curse and the Great Barrier it controls were used by the Ellebor Empire to make most of the world's oceans inaccessible to other countries.

These are the nine curses:
 * Preservation Curse
 * Perfection Curse
 * Blaze Curse
 * Transformation Curse
 * Nature Curse
 * Kinetic Curse
 * Distortion Curse
 * Cryptic Curse
 * Material Curse